beigeacademia (
beigeacademia) wrote2022-10-13 03:50 pm
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Character Info
![]() ![]() HI, I'M YOUR T.A. THEY WON'T PROMOTE ME, BUT THE WIZARDS WITH TENURE KEEP BECOMING EVIL, SO MAYBE IT'S FOR THE BEST? | ||||||||||||||||||||||||||||||||||||||||||||||||
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BACKGROUNDCharacter Overview: Elias is (was?) a wizard working in a magical college. He He’s married to a lovely Tiefling mad scientist, who is uh quite intense, but very smart and pretty. But she has many enemies, and eventually, Elias’ wife has caused enough problems that her noble house is attacked and set aflame. Elias is fatally wounded in the chaos. He is survived by an infant daughter, who will grow up to embark on an adventure of her own, and his wife, who will become a BBEG of that same campaign. EXPANDED BACKGROUNDEARLY LIFE The second of three children, Elias was born to a store clerk and a washerwoman in the city of Deepwater, Rünfae*. He grew up in the city, benefitting from the low-income schools and bursaries offered by the city administration for its large working-class population; finding himself more suited to letters than hard labour, a young Elias strived to gain himself as much of an education as possible. This meant a lot of applying for financial aid and going "please give me money I am a good citizen and very polite." *Note: Yes I just shuffled around the name of an actual DnD location for these names because I don't want to do research on the canon location, neither do I want to intrude on the headcanons of other OCs also from Faerun lmao. Names and details have also been changed from the original or kept vague to respect my DM/party's intellectual creations. :P DEEPWATER COLLEGE OF MAGICAL ARTS Elias attended The Deepwater College of Magical Arts on financial aid, which meant a GPA minimum, which meant he worked very hard. Well, he was going to work very hard either way because frankly he liked slogging through stacks of books in the library. The College, true to its name, was in the sea; it glided along leylines in the ocean floor, contained within a glittering glass dome and powered by a shitton of frankly unnecessary magic. It would really save so much trouble if they just built it on normal ground, but #wizardsgottawizard. He studied Conjuration Magic, eventually specializing in the theory of teleportation magic- it's like physics, magic physics. Post-graduation, he worked in the Conjuration department, where half the staff are always missing because all the teleportation magic specialists are off in some distant plane for "research". On the up side, that means openings for teaching classes were aplenty! For several years Elias was the "TA" of Introduction to Conjuration for freshmen, as well as the only guy teaching the class, because the original lecturer had been Astral Projecting for the last 5 years. THE OCCASIONAL ADVENTURER Elias' dissertation was in teleportation circle sigils, a subject that required a lot of travelling out to far-flung circles to study them. Fieldwork trips helped Elias gain experience in what TTRPG players know as "adventuring": a bunch of wizards out in the wilderness attracts hungry beasts and/or bandits, and in-between getting chased around by giant crocodiles and trying not to get scammed by snake-oil salesmen, the batch of postgrad students passed around their spellbooks and made sure everyone had a decent repertoire of combat spells. Afterwards, Elias would occasionally join up with adventuring parties for his work travels, specifically when his transport requests got rejected by the college on account of "insufficient funding" (read: "we need all this money to feed diamond dust or whatever to our moving campus"). LOVE LIFE Elias met his wife, a Tiefling Artificer, while they were both undergraduates at Deepwater College. Lady Andromeda Nightforge was a gifted inventor, loving science, getting to the bottom of every thing, and also pulling all-nighters in the library. Courting her went down poorly with her family, who were artisans turned "new" nobility after their technological contributions to the region in a previous war... but Lady Andromeda herself was as stubborn and combative as the rest of her family and insisted they should be the hottest power couple ever in spite of her folks. Honey, do you know the meaning of the words you just said? No but you don't care, you'll look it up later? Okay. Elias prefers to go by his own surname even after marriage, because 1) his PhD was submitted with that name, and 2) every time he brings up being Lord-Consort Nightforge his friends make fun of him. Rude. Many members of the Nightforge clan are controversial for their own reasons. Lady Andromeda was controversial because she maybe liked the pursuit of truth and invention a bit too much, even when her theories and findings upset people. One of her big pet theories in college was that Deepwater College's design and locomotion was inferior to other possibilities, such as a submarine-shaped campus. Her research on the theory was graded poorly, costing her Valedictorian position, and after that year she left the college (though not leaving behind a sort of urban-legend reputation amongst future cohorts). After that she went and invented both underwater and overland torpedoes, something that obviously alarmed a lot of politicians and militia leaders. Eventually, several of the people she upset got together to plan an attack on her estate to destroy the dangerous weapons- or capture them for their own uses. The rest is history: the attack happens, Elias gets stabbed on the very nice lawn of his wife's very nice estate, and the world just made a new BBEG very, very upset with it. ABILITIESNON-WIZARDRY SKILLS AND ABILITIES ◆ Research and Arcane Study: Elias is a scholar with a PhD equivalent on teleportation circles. He's good at reading, and good at math. Like magic math but probably also regular math. ◆ First Aid: Elias has the "Healer" feat which enables him to heal partymates with a Healer's Kit. Outside of DnD mechanics, this basically means he's up to date on his first-aid training because trainee wizards are always shooting each other with spells or accidentally summoning demons. ◆ He's an adult who can do your taxes DND CLASS FEATURES FOR THE WIZARD (CONJURATION) CLASS Spellcasting See "Spellbook" Tab for a full list of spells and more info on Spellcasting. As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. Minor Conjuration Starting at 2nd level when you select the Conjuration subclass, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage. Benign Transportation Starting at 6th level, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher. SPELLBOOKSpellcasting in DnD involves a lot of resource management on a day-by-day basis, which doesn't translate well to DWRP. Hence, I'll be using the following guidelines instead: ◆ For generic throughout-the-month threads I won't be tracking prepared spells or spell slots- the general idea is that Elias can cast any spell from the lists below, and he can only do magic a handful of times (10 to be exact) per day before he's out of energy. ◆ I'll try to track spellslots for game events, or dated occasions (e.g. a party log taking place within a day). Elias can cast 4 1st level spells, 3 2nd level spells, and 3 3rd level spells per day. ◆ Spells in the "Cantrip" section can be cast infinitely; they are extremely weak, basic spells. ◆ Spells marked with a "❖" bullet point are "Ritual" spells that require a 10-minute ritual to cast. CANTRIP (Permanent access) ◆ Fire Bolt ◆ Light ◆ Mage Hand ◆ Prestidigitation 1ST LEVEL ◆ Detect Magic ◆ Shield ◆ Fog Cloud ❖ Find Familiar ❖ Identify ◆ Sleep ◆ Thunderwave ◆ Mage Armor 2ND LEVEL ◆ Levitate ◆ Misty Step ◆ Shatter ◆ Gust of Wind ◆ Enhance Ability 3RD LEVEL ◆ Counterspell ◆ Dispel Magic ◆ Lightning Bolt ◆ Catnap — product of a party shenanigan... don't ask. ❖ Tiny Hut |
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